Showcased ProjectThese are some of sneak-peak photos like level map design i made using Tiled. The inspiration is more like Pokemon Flora Sky or Pokemon Emerald using GBA (Game Boy Advance).
Showcased ProjectThese are some of sneak-peak photos like level map design i made using Tiled. The inspiration is more like Pokemon Flora Sky or Pokemon Emerald using GBA (Game Boy Advance).
SHOOTER GAME- SELF PROJECT
Genre: Shooter-prototype
Platform: PC
Synopsis:
Its Shooter-platformer 3D Game for PC what i made when i was training in Company. I learn Unreal and technical skill when i try to make this prototype game.

Disclaimer:
This is my self-project that i work when i was do training in the company. I learn technical and Unreal as well on this project.
My contribution of this project:
I was responsibility of all this project such as level design, enemy placement, programming, camera, control, and character movement.The software i used is Unreal Engine 5 and Notion.
Showcased ProjectThese are some of sneak-peak photos i made when i was using Unreal as game engine. Because it's project training, so i only make this game for training tutorial only.
LUCKY ENOUGH??- SELF PROJECT
Genre: Hypercasual
Platform: Mobile
Synopsis:
Lucky Enough?? is a fast-paced dice game where players race to fill in the boxes template to get high score. With its simple rules and quick gameplay, Players can compete against each other or with AI to see who can fill in the most grid and win the game. This game is perfect for a fun and exciting time with do strategy.

Disclaimer:
This is my self-project that i work when i knwo that most people who always using mobile device still like to play easy game such as hypercasual.
My contribution of this project:
I was responsibility of all this project such as Game mechanic, system design, level design, 3C, UX.The Software i used is Notion, Figma.
MOBA Game (Research and Design)
Genre: Action, fantasy, MOBA
Platform: Mobile
Synopsis:
It's a mobile MOBA game with a PvPvE mode. The concept is: player have to escape a labyrinth and earn rewards within a limited time.

Disclaimer:
This is team project. We have responsibility from client to know more how much potential while we make this game using Unreal.
My contribution of this project:
I was responsibility of this project like Game mechanic, level design, and 3C.The Software i used is Notion, Figma, and Unreal